![]() To disable the cursor changes during a textfield, assign the property mouseChildren of the parent of the textfield property to false.ĭynamic text field showing only the number 2. To remove this item use removeChild() or removeChildAt(). Using any actionscript code that adds a DisplayObject instance to the list of display (including the definition of its index) has always caused this behavior. I destroyed and recreated this field, and the bahavior seems to remain the same.Īny other experience of these questions, or something similar with CS5? You cannot change the contents of the field, or even select them, but if you try a small black mark selection appears at the end of the field. It is currently set to don't not selectable, but when you hover over the field it shows the symbol for the pointer of your mouse cursor, and when you click it, a highlight of small block appears to the left or to the right of the field. I also have problems with a dynamic text field. If I remove the setChildIndex command, the on-screen elements stop their depth of sorting (as your would expect) and they bleed is more in the next section, which is at the end of the level. This behavior was not present in the project until I converted it to CS5. When I'm on frame 3 (main game) and I use the command setChildIndex on one on-screen element existing on the framework itself, the item in question will now be added to permenantly stage and will persist through the management remaining (end and end the game). Since the upgrade to CS5 to have two distinct problems. toSize = TextFieldAutoSize.LEFT įlash CS5 glitch with setChildIndex and dynamic text fields? Track orders show that the number of lines is increasing, but Flash does not display the text beyond the first line. Trace () "after textField.numLines =" ( + textField.numLines) "." TextField.text = "test a verrrrry looooooooong striiiinnnnnnnnnnnggggggg" Trace () "before textField.numLines =" ( + textField.numLines) "." Var textField:TextField = tip_txt text inside my video field When I add text to it, it will not display text that wraps past the first line. This text field has built-in fonts and behavior is set to Multiline. If you click on the link to legend an Assistant appears allowing you to bind the node in the XML file. You can enable the dynamic linking and other properties of the object will be bindable (they appear as links) in the user interface. Normally XML contains data and no default legends these xml files are bouond to the rawValue property. I've seen examples showing how to build if it's just data, but XML can be pushed into a form with the code to perform the above actions? There should be a lot of these buttons and buttons will be added - I'd rather set the value based on the label of the button to facilitate value - not requiring only not to change the codeįrom a XML file. How can I get the value of the label of the button to set the field Same question as above - how can I specify a dynamic line - it's the syntax appropriate for obtaining the value of the input field? I would like to say something to the effect of the OutputTable.OutputRow. How can I get the value of the description field in the same row as button and table How should I address the location of each table to set a value (true) //this works - everything I have questions on | ButtonOutput | OutputField1 | OutputField2 | OutputField3 | | ButtonX1 | ButtonY1 | DescriptionX1 (read the text only field) Excuse me there are several questions I have and I use pseudocode to describe. There is a text field (input field) above with some information I want to place in the table and several buttons that I want to read the value of and defined on the table. I have a repeated line form that contains a button and several text fields. How I set the value of a dynamic text field row (Help of Flash MX, Flash Player 6 publication) I have attached the actual file to show you what I'm trying to do. The above code is a basic example of what I'm trying to do. Something obviously wrong here, but not being is not large in actionscript, I don't know where I am going wrong. My problem is that it does not change the caption displayed when the picNum meets the criteria. I tried to put on the other if, but I got an error. What I want to do is set the legend according to my picNum, so I put a function to change the caption according to the picNum that is called when you click on the thumbnail. When I click on the thumbnail, it sets the picNum accordingly. I have a gallery and thumbnails, which give each image a picNum, that is to say 1, 2, etc. I have trouble to set the text in a dynamic text field when you use an if statement.
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